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Updated: 1 hour 49 min ago

<em>Duke Nukem Forever</em> Back In Development

5 hours 11 min ago
An anonymous reader writes "'Always bet on Duke.' It seems he was right about himself, at least. The longest, most storied in-development game in history seems like it's finally going to be released by Gearbox Software sometime within the next year. 'According to Pitchford, Gearbox began finishing Duke Nukem Forever in late 2009. "Clearly the game hadn't been finished at 3D Realms but a lot of content had been created," he says. "The approach and investment and process at 3D Realms didn't quite make it, and it cracked at the end. With Gearbox Software we brought all those pieces together. It's the game it was meant to be." The game is currently expected to ship in 2010 although given its history Pitchford is understandably reluctant to be more specific.'"

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GameStop Pulls <em>Medal of Honor</em> From Military Bases

Thu, 09/02/2010 - 16:03
donniebaseball23 writes "EA's Medal of Honor reboot doesn't ship until October 12, but it's already seen a fair amount of controversy thanks to the publisher's decision to allow people to play as Taliban in multiplayer. The controversy just got escalated another notch, reports IndustryGamers, as the world's biggest games retailer GameStop has decided it won't sell the title at its stores located on US military bases. The new Medal of Honor won't be advertised at these stores either. GameStop noted that they came to this decision 'out of respect for our past and present men and women in uniform.'"

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Open Source PS3 Jailbreak Released

Thu, 09/02/2010 - 11:09
tlhIngan writes "Despite all the lawsuits and injunctions by Sony to keep the PS3 Jailbreak out of modder's hands, it appears that a third party has made a clone. The best part is, it only requires a cheap (approximately $40) development board by Atmel, and the requisite software is open-source. Get the Atmel code from GitHub and apply a small patch which will enable backup play (the code by itself only lets you run unsigned code, the patch allows for BD backups). The code is GPLv3. It would be highly ironic if someone ported this to Linux USB Gadgets, then you could use a Linux device to jailbreak your PS3, to which Sony removed Linux functionality. An Android phone would be suitable."

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The Best Video Games On Awful Systems

Thu, 09/02/2010 - 05:39
Buffalo55 writes "For the most part, classic games manage to reappear on different systems. Just look at Nintendo. The publisher has done an excellent job bringing NES, SNES, Genesis and even old school Neo Geo titles to the Wii's Virtual Console, while Microsoft's Game Room brings the best of Atari's 2600 into the living room. Of course, not every console was a success. The '90s, in particular, saw quite a few flops from companies like Panasonic, Sega and Atari. Just because a system is a failure, though, doesn't mean all of its games suck. On the contrary, most of these machines have a few gems that fell between the cracks once the console croaked." What overlooked game on a failed platform would you like to see revived?

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<em>Lineage II</em> Addiction Lawsuit Makes It Past the EULA

Thu, 09/02/2010 - 02:29
We recently discussed a man who sued NCsoft for making Lineage II "too addictive" after he spent 20,000 hours over five years playing it. Now, several readers have pointed out that the lawsuit has progressed past its first major hurdle: the EULA. Quoting: "NC Interactive has responded the way most software companies and online services have for more than a decade: it argued that the claims are barred by its end-user license agreement, which in this case capped the company's liability to the amount Smallwood paid in fees over six months prior to his filing his complaint (or thereabouts). One portion of the EULA specifically stated that lawsuits could only be brought in Texas state court in Travis County, where NC Interactive is located. ... But the judge in this case, US District Judge Alan C. Kay, noted that both Texas and Hawaii law bar contract provisions that waive in advance the ability to make gross-negligence claims. He also declined to dismiss Smallwood's claims for negligence, defamation, and negligent infliction of emotional distress."

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Australian Crackdown On Console Modchips Likely To Continue

Thu, 09/02/2010 - 00:41
angry tapir writes "Late last week an Australian court issued an injunction against a handful of retailers selling or importing hardware — commonly known as 'mod chips' — that allows unauthorized software to run on Sony's PlayStation 3. The court also required that the four parties that were the subject of the injunction actually hand over to Sony any PlayStation modchips they have. Sony's PlayStation 3 mod chip lawsuit could be just the first of many such cases in Australia, according to a lawyer who defended a client against Nintendo in a similar case earlier this year."

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Aussie Gamer Loses PS3 Court Case Over 'Other OS'

Wed, 09/01/2010 - 02:32
dotarray writes "An Australian man who took Sony to court over the company's decision to remove Linux functionality from the PS3 console has now lost his claim, with the court clearing the manufacturer of any wrongdoing regarding the upgrade."

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Microsoft Unveils New Xbox 360 Wireless Controller

Wed, 09/01/2010 - 00:01
adeelarshad82 writes "Microsoft unveiled a new wireless Xbox 360 controller, which features a revamped D-pad that transforms from a plus to a disc. The new D-pad was developed to address complaints from users. Other new features include: A, B, X, and Y buttons that are gray instead of the standard red, green, yellow, and blue; and a matte silver color. The controller includes 2.4-GHz wireless technology with a 30-foot range."

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iFixit Moves Into Console Repair

Tue, 08/31/2010 - 05:28
sk8pmp writes with news that iFixit, a website known for Apple gadget teardowns and repair guides, is expanding into the game console market, launching a series of troubleshooting and repair guides to help gamers fix their own machines. They're also starting to sell replacement parts and the tools necessary to work on them. "Right now there are repair guides for 24 gaming consoles, including 206 repairs and upgrades. Some of these fixes deal with major issues, such as the infamous Red Ring of Death from the Xbox 360, but others are simpler. For instance, right now there is no easy way to clean out the fans inside your console. 'I think this is probably the number one cause of overheating these days now that manufacturers have mostly gotten their act together,' Wiens said. 'This is routine maintenance, and it's mind-boggling that the manufacturers don't provide people with an easy way to open the case up and blow it out.' You'll also learn how to replace broken LCD screens on your portables, replace the motherboard on your PlayStation 3, and do just about anything else you might want to do to these systems, from the simple to the harrowing."

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Xbox Live Pricing To Go Up To $60 Per Year

Mon, 08/30/2010 - 16:30
donniebaseball23 writes "Microsoft has raised the annual price of Xbox Live Gold to $60, which is a price hike of $10. The new price goes into effect on November 1, but gamers can lock in the current Xbox Live price by renewing now. EEDAR analyst Jesse Divnich is not surprised by the move, nor does he think it will really have much impact on the Xbox momentum."

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Sony Continues To Lose Ground In Mobile Gaming

Sun, 08/29/2010 - 13:28
donniebaseball23 sends this quote from an opinion piece at Industry Gamers: "On Monday, news came down the pipeline from SCEE president Andrew House that Sony wants to focus on a younger audience for the PSP with future titles. My immediate reaction was one of shock and confusion. After all, in an interview with IndustryGamers at E3, Nintendo of America president Reggie Fils-Aime noted that, 'the way I would describe the market for the Nintendo 3DS would be the launch market that we had with the Nintendo DS plus the launch market that maybe PSP had.' When your primary competitor is looking to the exact market that you've catered to, why would you abandon that market? There was a time when Sony Computer Entertainment was a trailblazer, bringing things to the industry ahead of everyone else. Nowadays, however, it seems that Sony is content to merely fall in step behind everyone else and simply try hard to not fall too far behind."

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The iPad As a Shape-Recognition System

Sun, 08/29/2010 - 09:42
An anonymous reader writes with an interesting use for the iPad: "The guys over at the Volumique blog have a different idea as to how to tackle apps for Apple's devices. They aren't just thinking about a digital activity on such devices, they are experimenting with using physical objects through Apple's multi-touch screens. Imagine being able to buy the playing pieces for a board game, but then loading up an app on your iPad for the actual board. The pieces would be recognized when placed on the iPad's screen, it would even recognize which direction they were facing. This may sound like an impossible feat unless you use a much more expensive device like Microsoft Surface, but Bertrand Duplat and Etienne Mineur at Volumique already have it working."

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What Pinball Looks Like When the Stakes Are High

Sat, 08/28/2010 - 18:33
siobHan writes "The PAPA World Pinball Championships recently concluded in Scott, PA (near Pittsburgh), as covered on Slashdot already. The organizers recorded full 1080p/60 HD video of the playfield during the final games, and have uploaded the entirety of the crucial deciding game, with commentary (direct link to just the video). The winner of this game received $10,000 for his skillful play."

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Lenovo To Launch Chinese Gaming Platform Called Ebox

Fri, 08/27/2010 - 16:29
siliconbits writes "Chinese manufacturer Lenovo will build a video gaming console for the Chinese market and has already spun off a company called Eedoo Technology, including a team of 40 engineers, with the task of developing the platform. It will be called the Ebox, and will be specifically designed to recognize shapes and movement without the need for a dedicated game controller, not unlike Microsoft's Kinect."

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PR Firm Settles With FTC On Fake Game Reviews

Fri, 08/27/2010 - 12:10
eldavojohn writes "So, you pay a PR firm like Reverb to generate some positive buzz for your new mobile game, and what do they do? Hire employees to post fake glowing reviews of your game wherever it's being distributed. The FTC says that's not okay due to regulations enacted last year requiring that paid reviews disclose they are paid reviews. Originally, the fear was that this regulation would target the small-time blogger, but this news of Reverb settling with the FTC over fake game reviews shows that the FTC is also targeting big PR firms. They said, 'We hope that this case will show advertisers that they have to be transparent in their practices and help guide other ad agencies.' The article says fake reviews like those alleged in the complaint (PDF) are pretty much the norm on iTunes. Reverb denies that this settlement is any acknowledgment of wrongdoing; rather, just a timesaver over a costly court battle. Will the FTC continue to make examples of big PR firms? Wait and see."

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Sony Halts Sales of PS3 Jailbreak Dongle

Fri, 08/27/2010 - 10:39
An anonymous reader tips news that "Online Australian retailer Quantronics has been ordered by the Federal Court of Australia, Victoria District Registry on the 26 August 2010 to halt PS JailBreak PS3 modchip sales and distribution." The court order (.DOC) indicates this injunction will hold until a hearing on August 31. Another reader points out related news that a German website claims to have reverse engineered the hack, finding it to be a newly-developed exploit rather than a clone of Sony's JIG module (original in German). Sony has already been banning users of the modchip when detected.

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More Devs Going Indie, To Gamers' Benefit

Wed, 08/25/2010 - 02:28
Wired is running a feature about how a growing number of game developers are abandoning jobs at major publishers and studios and taking their experience to the indie scene instead. Quoting: "They’re veterans of the triple-A game biz with decades of experience behind them. They’ve worked for the biggest companies and had a hand in some of the industry’s biggest blockbusters. They could work on anything, but they’ve found creative fulfillment splitting off into a tiny crew and doing their own thing. They’re using everything they’ve learned working on big-budget epics and applying it to small, downloadable games. The good news for gamers is that, as the industry’s top talents depart the big studios and go into business for themselves, players are being treated to a new class of indie game. They’re smaller and carry cheaper price tags, but they’re produced by industry veterans instead of thrown together by B teams and interns. Most importantly, unlike big-budget games that need to appeal to the lowest common denominator to turn a profit, these indie gems reveal the undiluted creative vision of their makers."

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EA Says Game Development Budgets Have Peaked

Wed, 08/25/2010 - 00:12
Gamasutra reports on comments from Electronic Arts VP David Demartini indicating that the company thinks AAA game development budgets are not going to continue their skyward trend. "If [a developer] happens to make a lot of money based on that budget, great for them. If they come up short and have to cover some of it — y'know, they'll be smarter the next time they do it. That's kind of the approach that we take to it." Certainly this has something to do with a few major economic flops in the games industry lately, such as the cancellation of This Is Vegas after an estimated $50 million had been dumped into the project. Another example is the anemic response to APB, an MMO with a budget rumored to be as high as $100 million. Poor sales and reviews caused developer Realtime Worlds to enter insolvency and lay off a large portion of the development team.

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The Misleading World of Atari 2600 Box Art

Tue, 08/24/2010 - 10:25
Buffalo55 writes "These days, you don't have to worry about misleading box art, thanks to sophisticated video game graphics. In the 70s and 80s, though, companies tried to grab a consumer's attention with fancy artwork that bore no resemblance to the actual game. Atari, in particular, was one of the biggest offenders, particularly with its 2600 console."

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Co-op <em>Neverwinter</em> RPG Announced For 2011

Tue, 08/24/2010 - 02:39
Atari and Cryptic Studios are teaming up to make a new Dungeons & Dragons-based RPG called Neverwinter, planned for Q4 2011. Gameplay will center on five-person groups that can include other players and/or AI allies, and there will be an extensive content generation system. Gamespot spoke with Cryptic CEO Jack Emmert, who explained parts of the game in more depth: "I think there are two very unique gameplay elements in 4th Edition that we've done something interesting with: action points and healing surges. In the tabletop game, an action point lets a player perform a reroll or add an additional die to a roll. In our game, action points are earned through combat and spent to power special abilities called 'boons.' These boons give players special boosts, but only in certain circumstances. Healing surges represent the amount of times a player can heal himself before resting. In D&D and Neverwinter, various abilities let players use a surge immediately or perhaps replenish the number of surges available. It's a precious resource that players will need to husband as they adventure in the brave new world. Positioning, flanking, tactics, and using powers with your teammates are also all things that come from the 4th Edition that are interesting. Of course, we're using power names and trying to keep power behavior consistent with the pen-and-paper counterparts. Neverwinter will definitely feel familiar to anyone who has played the 4th Edition."

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